About
Craft first, then thinking. Still figuring out the rest.
I’d considered studying IT before design found me — I had some exposure to code and didn’t feel especially strong at it. Design came in through a multimedia subject in my first year of university: text, colour, Photoshop. Something about it clicked in a way coding hadn’t, and I noticed I had an instinct for it.
I didn’t wait for someone to discover me. I went looking for freelance work myself — replying to project listings, sometimes emailing businesses directly and offering to design for free just to build something real to show. That’s what turned into my first internship, and everything after followed from there.
Graphic design is where the fundamentals came from — typography, spacing, hierarchy, composition, branding, and the habit of paying attention to detail. Moving into product design added a different set of questions on top: not just how something looks, but what problem it’s actually solving, how people behave around it, and what happens after it ships. I think of it as craft plus thinking, rather than one replacing the other.
How I got here
Why the UK
I moved to Scotland in September 2025 for a Master’s, wanting a different environment to develop in — a broader network, a different working culture, more room to grow as a designer than I felt I had access to before. Since arriving I’ve spent time in the Demola community helping build an AI-related product, and taught UI/UX for a couple of months.
I’m still working out how to break into the UK design industry properly. I haven’t “made it” yet, and I’d rather this page say that plainly than pretend otherwise.
Outside of design
Running, cooking, and travel — I’ll write more about what those actually teach me once I’ve got something honest to say, rather than a line that could belong to anyone.